Intro to iOS Development and the Birth of Red Tempest Studios

Denver, Colorado. September 2010 – A small group of friends gather together for an intensive weekend of introductory iPhone development training.  The morning is cool, but comfortable.  Donuts and coffee start the day, pizza sustains it and carbonated beverages flow endlessly.

The resources used for this session include:

Cocoa Dev Central (for beginner’s explanations of programming concepts)

Chris-Software (for some example projects for practice use)

The summary (with more links) of this weekend can be found here: iOS Developer’s Conference.

Fast forward to February 2011.  Red Tempest Studios has been born and two main projects are underway; one is the language learning game called “Lingo Gringo” and the other is a custom application for the Denver band “Churchill“.

Fast forward again to March 2011.  Since I have been leading and training the Red Tempest group since September, but have been traveling since late October, we have yet to finish either app.  I’ve just returned from a month in Lima, Peru and will be resuming my training responsibilities this Thursday, March 17th.  The objective now: Get the Churchill application out into the app store.

So what will that take?  My training schedule looks like this for the next few classes:

– Implement a live Twitter feed for keeping up with band news.

– Implement a custom music player for in-app song samples (with links to the iTunes store)

– Create a photo gallery to check out band promotional images.

I’ll be putting up our progress and information that I’m teaching as we go, but if any of you know of some resources that might be helpful for any of those topics, I’d love to see them!

This post is part of iDevBlogADay, a group of blogs by indie iPhone developers featuring two posts per day. You can subscribe to iDevBlogADay through RSSor follow the #iDevBlogADay hash tag or @idevblogaday on Twitter.

Still quiet

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