Category Archives: Quality
Mobile technology. Smaller, faster, lighter, thinner. It’s more portable, easier to use with touch interfaces, and- in the case of cell phones- always connected to the Internet. But what is it that mobile devices such as the iPad and iPhone show us about consumer needs/wants? What is the real secret to Apple’s success, not only in the mobile market, but in all markets (media, personal computing, mobile, etc…)? After analysis of consumer culture and technology trends, I have brought the … Continue reading
“Remember, multi-touch interfaces don’t make computers more human, they allow us to be a little more human while we are using them.” -Joshua Brewer (52 weeks of UX) This quote has been in the back (and sometimes front) of my mind ever since I first read it. A good thought to have.
Developers often perform with technical excellence, but they create an awful program. This is because they did what they were asked, but they weren’t asked to do the right thing. It is more important to ask the right question, than answer the wrong one with excellence. For example: “I want an application that can take notes.” is the wrong question. When developing with that perspective, the success of the application is measured on whether or not it can take a … Continue reading
“Any customer can have a car painted any colour that he wants so long as it is black.” -Henry Ford Quality and Quantity of What? Quality is often considered in relation to the capabilities of a thing. “How much/what can a thing do?” is the question that regularly drives the interest of a client and ultimately a designer/developer. Somewhere, the quality vs quantity decision has been taken over by the lack of definition. It has become common for people to … Continue reading